Added Surface sample application

This commit is contained in:
ClemensF 2012-07-04 17:19:48 +02:00
parent e77e3d8562
commit 6b25260536
27 changed files with 564 additions and 45 deletions

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<Application x:Class="SampleApplication.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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using System.Windows;
namespace SampleApplication
{
public partial class App : Application
{
}
}

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<Window x:Class="SampleApplication.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:map="clr-namespace:MapControl;assembly=MapControl"
xmlns:local="clr-namespace:SampleApplication"
Title="MainWindow" Height="600" Width="800">
<Window.Resources>
<map:TileLayer x:Key="SeamarksTileLayer"
Name="Seamarks" Description="© {y} OpenSeaMap Contributors, CC-BY-SA"
TileSource="http://tiles.openseamap.org/seamark/{z}/{x}/{y}.png" MinZoomLevel="10" MaxZoomLevel="18"/>
<local:SampleItemCollection x:Key="Polylines"/>
<local:SampleItemCollection x:Key="Points"/>
<local:SampleItemCollection x:Key="Pushpins"/>
<DataTemplate x:Key="PolylineItemTemplate">
<map:MapPolyline Locations="{Binding Locations}" Stroke="Red" StrokeThickness="3"/>
</DataTemplate>
<Style x:Key="PointItemStyle" TargetType="map:MapItem">
<Setter Property="map:MapPanel.Location" Value="{Binding Location}"/>
<Setter Property="HorizontalAlignment" Value="Left"/>
<Setter Property="VerticalAlignment" Value="Bottom"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="map:MapItem">
<Canvas>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal"/>
<VisualState x:Name="Disabled"/>
<VisualState x:Name="MouseOver">
<Storyboard>
<DoubleAnimation Storyboard.TargetName="labelBackground" Storyboard.TargetProperty="Opacity" To="1" Duration="0:0:0.1"/>
</Storyboard>
</VisualState>
</VisualStateGroup>
<VisualStateGroup x:Name="SelectionStates">
<VisualState x:Name="Unselected"/>
<VisualState x:Name="Selected"/>
</VisualStateGroup>
<VisualStateGroup x:Name="CurrentStates">
<VisualState x:Name="NotCurrent"/>
<VisualState x:Name="Current">
<Storyboard>
<ColorAnimation Storyboard.TargetName="path" Storyboard.TargetProperty="Stroke.Color" To="Magenta" Duration="0:0:0.1"/>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Path Name="path" StrokeThickness="2" Fill="Transparent">
<Path.Stroke>
<SolidColorBrush Color="Gray"/>
</Path.Stroke>
<Path.Data>
<EllipseGeometry RadiusX="8" RadiusY="8"/>
</Path.Data>
</Path>
<Grid Canvas.Left="10" Canvas.Bottom="3">
<Rectangle Name="labelBackground" Fill="White" Opacity="0.7"/>
<TextBlock Margin="2,0,2,1" Text="{Binding Name}"/>
</Grid>
</Canvas>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<Style x:Key="PushpinItemStyle" TargetType="map:MapItem">
<Setter Property="map:MapPanel.Location" Value="{Binding Location}"/>
<Setter Property="HorizontalAlignment" Value="Left"/>
<Setter Property="VerticalAlignment" Value="Bottom"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate>
<map:Pushpin Content="{Binding Name}"/>
</ControlTemplate>
</Setter.Value>
</Setter>
<Style.Triggers>
<Trigger Property="IsSelected" Value="True">
<Setter Property="Foreground" Value="OrangeRed"/>
</Trigger>
</Style.Triggers>
</Style>
</Window.Resources>
<Grid>
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<map:Map Name="map" IsManipulationEnabled="True" Margin="2" FontSize="10"
LightForeground="Black" LightBackground="White" DarkForeground="White" DarkBackground="#FF3F3F3F"
Center="53.5,8.2" ZoomLevel="11"
MainTileLayer="{Binding ElementName=tileLayerComboBox, Path=SelectedItem}"
ManipulationInertiaStarting="MapManipulationInertiaStarting"
MouseMove="MapMouseMove" MouseLeave="MapMouseLeave">
<map:MapGraticule Opacity="0.6"/>
<map:MapItemsControl ItemsSource="{StaticResource Polylines}"
ItemTemplate="{StaticResource PolylineItemTemplate}"/>
<map:MapItemsControl ItemsSource="{StaticResource Points}"
ItemContainerStyle="{StaticResource PointItemStyle}"
IsSynchronizedWithCurrentItem="True"/>
<map:MapItemsControl ItemsSource="{StaticResource Pushpins}"
ItemContainerStyle="{StaticResource PushpinItemStyle}"
IsSynchronizedWithCurrentItem="True"/>
<map:Pushpin Location="53.5,8.2" Background="Yellow" Foreground="Blue">N 53° 30' E 8° 12'</map:Pushpin>
<TextBlock HorizontalAlignment="Left" VerticalAlignment="Bottom" Margin="2,0,0,0" FontSize="10"
Text="{Binding ElementName=map, Path=MainTileLayer.Description}"/>
</map:Map>
<Grid Grid.Row="1" Margin="2">
<Grid.ColumnDefinitions>
<ColumnDefinition/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<TextBlock Name="mouseLocation" Margin="4" VerticalAlignment="Center"/>
<StackPanel Grid.Column="1" Orientation="Horizontal" HorizontalAlignment="Right">
<Slider Name="zoomSlider" ToolTip="Zoom Level" Margin="4,0,4,0" Width="100" Minimum="1" Maximum="20" SmallChange="0.01"
Value="{Binding ElementName=map, Path=TargetZoomLevel}" />
<Slider Name="headingSlider" ToolTip="Heading" Margin="4,0,4,0" Width="100" Minimum="0" Maximum="360" SmallChange="10" LargeChange="45"
Value="{Binding ElementName=map, Path=TargetHeading}"/>
<CheckBox ToolTip="Map Overlay" Margin="4,0,4,0" VerticalAlignment="Center" Content="Seamarks" Click="SeamarksClick"/>
<ComboBox Name="tileLayerComboBox" ToolTip="Main Tile Layer" Margin="4,0,4,0" DisplayMemberPath="Name" SelectedIndex="0">
<ComboBox.Items>
<map:TileLayer Name="OpenStreetMap" Description="© {y} OpenStreetMap Contributors, CC-BY-SA"
TileSource="http://{c}.tile.openstreetmap.org/{z}/{x}/{y}.png"/>
<map:TileLayer Name="OpenCycleMap" Description="OpenCycleMap - © {y} Andy Allen &amp; OpenStreetMap Contributors, CC-BY-SA"
TileSource="http://{c}.tile.opencyclemap.org/cycle/{z}/{x}/{y}.png"/>
<map:TileLayer Name="OCM Transport" Description="OpenCycleMap Transport - © {y} Andy Allen &amp; OpenStreetMap Contributors, CC-BY-SA"
TileSource="http://{c}.tile2.opencyclemap.org/transport/{z}/{x}/{y}.png"/>
<map:TileLayer Name="OCM Landscape" Description="OpenCycleMap Landscape - © {y} Andy Allen &amp; OpenStreetMap Contributors, CC-BY-SA"
TileSource="http://{c}.tile3.opencyclemap.org/landscape/{z}/{x}/{y}.png"/>
<map:TileLayer Name="MapQuest OSM" Description="MapQuest OSM - © {y} MapQuest &amp; OpenStreetMap Contributors"
TileSource="http://otile{n}.mqcdn.com/tiles/1.0.0/osm/{z}/{x}/{y}.png"/>
<!--<map:TileLayer Name="Google Maps" Description="Google Maps - © {y} Google"
TileSource="http://mt{i}.google.com/vt/x={x}&amp;y={y}&amp;z={z}" MaxZoomLevel="20"/>
<map:TileLayer Name="Google Images" Description="Google Maps - © {y} Google"
TileSource="http://khm{i}.google.com/kh/v=113&amp;x={x}&amp;y={y}&amp;z={z}" MaxZoomLevel="20" HasDarkBackground="True"/>
<map:TileLayer Name="Bing Maps" Description="Bing Maps - © {y} Microsoft Corporation"
TileSource="http://ecn.t{i}.tiles.virtualearth.net/tiles/r{q}.png?g=0&amp;stl=h" MaxZoomLevel="20"/>
<map:TileLayer Name="Bing Images" Description="Bing Maps - © {y} Microsoft Corporation"
TileSource="http://ecn.t{i}.tiles.virtualearth.net/tiles/a{q}.jpeg?g=0" MaxZoomLevel="20" HasDarkBackground="True"/>
<map:TileLayer Name="Bing Hybrid" Description="Bing Maps - © {y} Microsoft Corporation"
TileSource="http://ecn.t{i}.tiles.virtualearth.net/tiles/h{q}.jpeg?g=0&amp;stl=h" MaxZoomLevel="20" HasDarkBackground="True"/>-->
</ComboBox.Items>
</ComboBox>
</StackPanel>
</Grid>
</Grid>
</Window>

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using MapControl;
using Caching;
namespace SampleApplication
{
public partial class MainWindow : Window
{
public MainWindow()
{
bool usePersistentCache = false;
if (usePersistentCache)
{
string appDataFolder = Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData);
string cachePath = Path.Combine(appDataFolder, "MapControl", "Cache.fdb");
TileImageLoader.Cache = new FileDbCache("MapControlCache", cachePath) { AutoFlush = false };
}
InitializeComponent();
ICollection<object> polylines = (ICollection<object>)Resources["Polylines"];
polylines.Add(
new SamplePolyline
{
Locations = LocationCollection.Parse("53.5140,8.1451 53.5123,8.1506 53.5156,8.1623 53.5276,8.1757 53.5491,8.1852 53.5495,8.1877 53.5426,8.1993 53.5184,8.2219 53.5182,8.2386 53.5195,8.2387")
});
polylines.Add(
new SamplePolyline
{
Locations = LocationCollection.Parse("53.5978,8.1212 53.6018,8.1494 53.5859,8.1554 53.5852,8.1531 53.5841,8.1539 53.5802,8.1392 53.5826,8.1309 53.5867,8.1317 53.5978,8.1212")
});
ICollection<object> points = (ICollection<object>)Resources["Points"];
points.Add(
new SamplePoint
{
Name = "Steinbake Leitdamm",
Location = new Location(53.51217, 8.16603)
});
points.Add(
new SamplePoint
{
Name = "Buhne 2",
Location = new Location(53.50926, 8.15815)
});
points.Add(
new SamplePoint
{
Name = "Buhne 4",
Location = new Location(53.50468, 8.15343)
});
points.Add(
new SamplePoint
{
Name = "Buhne 6",
Location = new Location(53.50092, 8.15267)
});
points.Add(
new SamplePoint
{
Name = "Buhne 8",
Location = new Location(53.49871, 8.15321)
});
points.Add(
new SamplePoint
{
Name = "Buhne 10",
Location = new Location(53.49350, 8.15563)
});
ICollection<object> pushpins = (ICollection<object>)Resources["Pushpins"];
pushpins.Add(
new SamplePoint
{
Name = "WHV - Eckwarderhörne",
Location = new Location(53.5495, 8.1877)
});
pushpins.Add(
new SamplePoint
{
Name = "JadeWeserPort",
Location = new Location(53.5914, 8.14)
});
pushpins.Add(
new SamplePoint
{
Name = "Kurhaus Dangast",
Location = new Location(53.447, 8.1114)
});
pushpins.Add(
new SamplePoint
{
Name = "Eckwarderhörne",
Location = new Location(53.5207, 8.2323)
});
}
private void MapManipulationInertiaStarting(object sender, ManipulationInertiaStartingEventArgs e)
{
e.TranslationBehavior.DesiredDeceleration = 0.001;
}
private void MapMouseLeave(object sender, MouseEventArgs e)
{
mouseLocation.Text = string.Empty;
}
private void MapMouseMove(object sender, MouseEventArgs e)
{
mouseLocation.Text = map.ViewportPointToLocation(e.GetPosition(map)).ToString();
}
private void SeamarksClick(object sender, RoutedEventArgs e)
{
TileLayer seamarks = (TileLayer)Resources["SeamarksTileLayer"];
CheckBox checkBox = (CheckBox)sender;
if ((bool)checkBox.IsChecked)
{
map.TileLayers.Add(seamarks);
}
else
{
map.TileLayers.Remove(seamarks);
}
}
}
}

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using System;
using System.Globalization;
using System.Windows.Data;
using System.Windows.Media;
using MapControl;
namespace MapControlTestApp
{
class MapBackgroundConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
MapBackground mapBackground = (MapBackground)value;
if (parameter as string == "Foreground")
{
return mapBackground == MapBackground.Light ? Brushes.Black : Brushes.White;
}
return mapBackground == MapBackground.Light ? Brushes.White : Brushes.Black;
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
throw new NotImplementedException();
}
}
}

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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SampleApplication")]
[assembly: AssemblyDescription("WPF Map Control Sample Application")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Clemens Fischer")]
[assembly: AssemblyProduct("WPF Map Control")]
[assembly: AssemblyCopyright("Copyright © 2012 Clemens Fischer")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{CCBCDAE5-E68F-43A8-930A-0749E476D29D}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SampleApplication</RootNamespace>
<AssemblyName>SampleApplication</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime.Caching" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="SampleItems.cs" />
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Caching\FileDbCache\FileDbCache.csproj">
<Project>{EF44F661-B98A-4676-927F-85D138F82300}</Project>
<Name>FileDbCache</Name>
</ProjectReference>
<ProjectReference Include="..\..\MapControl\MapControl.csproj">
<Project>{06481252-2310-414A-B9FC-D5739FDF6BD3}</Project>
<Name>MapControl</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System.Collections.ObjectModel;
using MapControl;
namespace SampleApplication
{
class SamplePoint
{
public string Name { get; set; }
public Location Location { get; set; }
}
class SamplePolyline
{
public LocationCollection Locations { get; set; }
}
class SampleItemCollection : ObservableCollection<object>
{
}
}

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<?xml version="1.0"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/></startup></configuration>

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<Application x:Class="SurfaceApplication.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="MainWindow.xaml">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="/Microsoft.Surface.Presentation.Generic;v2.0.0.0;31bf3856ad364e35;component/themes\styles.xaml"/>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>

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using System.Windows;
namespace SurfaceApplication
{
public partial class App : Application
{
}
}

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<s:SurfaceWindow x:Class="SurfaceApplication.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:s="http://schemas.microsoft.com/surface/2008"
xmlns:m="clr-namespace:MapControl;assembly=MapControl"
Title="SurfaceApplication">
<Grid>
<m:Map Center="54,8" ZoomLevel="10"
LightForeground="Black" LightBackground="LightGray"
IsManipulationEnabled="True" TouchDown="MapTouchDown">
<m:MapGraticule Opacity="0.5" MinLineSpacing="200"/>
</m:Map>
</Grid>
</s:SurfaceWindow>

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using System.Windows.Input;
using Microsoft.Surface;
using Microsoft.Surface.Presentation.Controls;
using Microsoft.Surface.Presentation.Input;
namespace SurfaceApplication
{
public partial class MainWindow : SurfaceWindow
{
public MainWindow()
{
InitializeComponent();
}
private void MapTouchDown(object sender, TouchEventArgs e)
{
if (SurfaceEnvironment.IsSurfaceEnvironmentAvailable &&
!e.Device.GetIsFingerRecognized())
{
// If touch event is from a blob or tag, prevent touch capture by setting
// TouchEventArgs.Handled = true. Hence no manipulation will be started.
// See http://msdn.microsoft.com/en-us/library/ms754010#touch_and_manipulation
e.Handled = true;
}
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Resources;
using System.Globalization;
using System.Windows;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SurfaceApplication")]
[assembly: AssemblyDescription("WPF Map Control Sample SurfaceApplication")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Clemens Fischer")]
[assembly: AssemblyProduct("WPF Map Control")]
[assembly: AssemblyCopyright("Copyright © 2012 Clemens Fischer")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
// Specifies the location in which theme dictionaries are stored for types in an assembly.
[assembly: ThemeInfo(
// Specifies the location of system theme-specific resource dictionaries for this project.
// The default setting in this project is "None" since this default project does not
// include these user-defined theme files:
// Themes\Aero.NormalColor.xaml
// Themes\Classic.xaml
// Themes\Luna.Homestead.xaml
// Themes\Luna.Metallic.xaml
// Themes\Luna.NormalColor.xaml
// Themes\Royale.NormalColor.xaml
ResourceDictionaryLocation.None,
// Specifies the location of the system non-theme specific resource dictionary:
// Themes\generic.xaml
ResourceDictionaryLocation.SourceAssembly)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.225
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SurfaceApplication.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SurfaceApplication.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
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</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.225
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SurfaceApplication.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{6285FB9D-B7EA-469A-B464-224077967167}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SurfaceApplication</RootNamespace>
<AssemblyName>SurfaceApplication</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="Microsoft.Surface" />
<Reference Include="Microsoft.Surface.Presentation" />
<Reference Include="Microsoft.Surface.Presentation.Generic" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="App.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Content Include="SurfaceApplication.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\MapControl\MapControl.csproj">
<Project>{06481252-2310-414A-B9FC-D5739FDF6BD3}</Project>
<Name>MapControl</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains the information needed to install your application
with the Surface Shell. Please refer to the documentation for deployment
instructions.
-->
<ss:ApplicationInfo xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:ss="http://schemas.microsoft.com/Surface/2007/ApplicationMetadata">
<Application>
<Title>SurfaceApplication</Title>
<Description>SurfaceApplication</Description>
<ExecutableFile>SurfaceApplication.exe</ExecutableFile>
<Arguments>
</Arguments>
<IconImageFile>Resources\icon.png</IconImageFile>
<Tags>
<!--
If your application uses tagged objects, please uncomment this section to register the tags with the Shell.
You can register Tags by using the appropriate instructions below.
-->
<!--
To register a specific value Tag:
1. Please uncomment the Tag Element below.
2. Replace "C0" below with the value of your Tag (in hexadecimal format). Repeat this section (this element and its children) for other Tags
3. Please remove the Launch element if you do not want to register the tag with Object Routing.
-->
<!--
<Tag Value="0xC0">
<Actions>
<Launch />
</Actions>
</Tag>
-->
<!--
To register all Tags in a series:
1. Please uncomment the Tag Element below.
2. Replace "0000000000000000" below with the series of your Tag (in hexadecimal format). Repeat this section (this element and its children) for other Tags
3. Please remove the Launch element if you do not want to register the tag with Object Routing.
-->
<!--
<Tag Series="0x0000000000000000">
<Actions>
<Launch />
</Actions>
</Tag>
-->
</Tags>
</Application>
</ss:ApplicationInfo>