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https://github.com/ClemensFischer/XAML-Map-Control.git
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TileCollection
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2d97f1f2c7
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@ -199,24 +199,17 @@ namespace MapControl
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{
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var numTiles = 1 << z;
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var tileSize = 1 << (TileMatrix.ZoomLevel - z);
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var x1 = (int)Math.Floor((double)TileMatrix.XMin / tileSize); // may be negative
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var x2 = TileMatrix.XMax / tileSize; // may be greater than numTiles-1
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var y1 = Math.Max(TileMatrix.YMin / tileSize, 0);
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var y2 = Math.Min(TileMatrix.YMax / tileSize, numTiles - 1);
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var xMin = (int)Math.Floor((double)TileMatrix.XMin / tileSize); // may be negative
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var xMax = TileMatrix.XMax / tileSize; // may be greater than numTiles-1
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var yMin = Math.Max(TileMatrix.YMin / tileSize, 0);
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var yMax = Math.Min(TileMatrix.YMax / tileSize, numTiles - 1);
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for (var y = y1; y <= y2; y++)
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{
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for (var x = x1; x <= x2; x++)
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{
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tiles.Add(Tiles.GetTile(z, x, y, numTiles));
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}
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}
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tiles.FillMatrix(Tiles, z, xMin, yMin, xMax, yMax, numTiles);
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}
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}
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}
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Tiles = tiles;
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Children.Clear();
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foreach (var tile in tiles)
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@ -6,17 +6,21 @@ namespace MapControl
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public class TileCollection : List<Tile>
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{
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/// <summary>
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/// Get a matching Tile from a TileCollection or create a new one.
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/// Adds existing Tiles from the source collection or newly created Tiles to fill the specified tile matrix.
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/// </summary>
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public Tile GetTile(int zoomLevel, int x, int y, int columnCount)
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public void FillMatrix(TileCollection source, int zoomLevel, int xMin, int yMin, int xMax, int yMax, int columnCount)
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{
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var tile = this.FirstOrDefault(t => t.ZoomLevel == zoomLevel && t.X == x && t.Y == y);
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for (var y = yMin; y <= yMax; y++)
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{
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for (var x = xMin; x <= xMax; x++)
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{
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var tile = source.FirstOrDefault(t => t.ZoomLevel == zoomLevel && t.X == x && t.Y == y);
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if (tile == null)
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{
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tile = new Tile(zoomLevel, x, y, columnCount);
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var equivalentTile = this.FirstOrDefault(
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var equivalentTile = source.FirstOrDefault(
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t => t.Image.Source != null && t.ZoomLevel == tile.ZoomLevel && t.Column == tile.Column && t.Row == tile.Row);
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if (equivalentTile != null)
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@ -26,7 +30,9 @@ namespace MapControl
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}
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}
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return tile;
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Add(tile);
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}
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}
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}
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}
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}
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@ -86,17 +86,9 @@ namespace MapControl
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TileMatrix = new TileMatrix(TileMatrix.ZoomLevel, xMin, yMin, xMax, yMax);
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var tiles = new TileCollection();
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for (var y = yMin; y <= yMax; y++)
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{
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for (var x = xMin; x <= xMax; x++)
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{
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tiles.Add(Tiles.GetTile(TileMatrix.ZoomLevel, x, y, WmtsTileMatrix.MatrixWidth));
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}
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}
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tiles.FillMatrix(Tiles, TileMatrix.ZoomLevel, xMin, yMin, xMax, yMax, WmtsTileMatrix.MatrixWidth);
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Tiles = tiles;
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Children.Clear();
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foreach (var tile in tiles)
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