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Update GeoTaggedImage.WPF.cs
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@ -59,45 +59,50 @@ namespace MapControl.Images
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public static BitmapSource ConvertTransparentPixel(BitmapSource source, int transparentPixel)
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{
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var targetFormat = source.Format;
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List<Color> colors = null;
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var format = source.Format;
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var bpp = format.BitsPerPixel;
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if (format == PixelFormats.Indexed8 ||
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format == PixelFormats.Indexed4 ||
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format == PixelFormats.Indexed2)
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if (source.Format == PixelFormats.Indexed8 ||
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source.Format == PixelFormats.Indexed4 ||
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source.Format == PixelFormats.Indexed2)
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{
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targetFormat = source.Format;
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colors = source.Palette.Colors.ToList();
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}
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else if (format == PixelFormats.Gray8 ||
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format == PixelFormats.Gray4 ||
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format == PixelFormats.Gray2)
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else if (source.Format == PixelFormats.Gray8)
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{
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format = bpp == 8 ? PixelFormats.Indexed8
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: bpp == 4 ? PixelFormats.Indexed4 : PixelFormats.Indexed2;
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colors = Enumerable.Range(0, (1 << bpp))
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.Select(i => Color.FromRgb((byte)i, (byte)i, (byte)i)).ToList();
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targetFormat = PixelFormats.Indexed8;
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colors = BitmapPalettes.Gray256.Colors.ToList();
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}
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else if (source.Format == PixelFormats.Gray4)
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{
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targetFormat = PixelFormats.Indexed8;
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colors = BitmapPalettes.Gray16.Colors.ToList();
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}
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else if (source.Format == PixelFormats.Gray2)
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{
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targetFormat = PixelFormats.Indexed8;
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colors = BitmapPalettes.Gray4.Colors.ToList();
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}
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var target = source;
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if (colors != null && transparentPixel < colors.Count)
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if (colors == null || transparentPixel >= colors.Count)
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{
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colors[transparentPixel] = Colors.Transparent;
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var stride = (source.PixelWidth * bpp + 7) / 8;
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var buffer = new byte[stride * source.PixelHeight];
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source.CopyPixels(buffer, stride, 0);
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target = BitmapSource.Create(
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source.PixelWidth, source.PixelHeight, source.DpiX, source.DpiY,
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format, new BitmapPalette(colors), buffer, stride);
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target.Freeze();
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return source;
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}
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colors[transparentPixel] = Colors.Transparent;
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var stride = (source.PixelWidth * source.Format.BitsPerPixel + 7) / 8;
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var buffer = new byte[stride * source.PixelHeight];
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source.CopyPixels(buffer, stride, 0);
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var target = BitmapSource.Create(
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source.PixelWidth, source.PixelHeight, source.DpiX, source.DpiY,
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targetFormat, new BitmapPalette(colors), buffer, stride);
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target.Freeze();
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return target;
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}
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}
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