mirror of
https://github.com/ClemensFischer/XAML-Map-Control.git
synced 2026-04-05 22:46:58 +00:00
Version 5.0.1: Changed all WPF projects to Sdk format
This commit is contained in:
parent
49e15ce424
commit
54f8de93fe
23 changed files with 278 additions and 520 deletions
|
|
@ -239,12 +239,6 @@ namespace MapControl
|
|||
/// </summary>
|
||||
public ViewTransform ViewTransform { get; } = new ViewTransform();
|
||||
|
||||
/// <summary>
|
||||
/// Gets a MatrixTransform that can be used to transform from cartesian map coordinates
|
||||
/// to view coordinates.
|
||||
/// </summary>
|
||||
public MatrixTransform MapToViewTransform { get; } = new MatrixTransform();
|
||||
|
||||
/// <summary>
|
||||
/// Gets the horizontal and vertical scaling factors from cartesian map coordinates to view
|
||||
/// coordinates at the specified location, i.e. pixels per meter.
|
||||
|
|
@ -739,7 +733,6 @@ namespace MapControl
|
|||
}
|
||||
|
||||
ViewScale = ViewTransform.Scale;
|
||||
MapToViewTransform.Matrix = ViewTransform.MapToViewMatrix;
|
||||
|
||||
OnViewportChanged(new ViewportChangedEventArgs(projectionChanged, Center.Longitude - centerLongitude));
|
||||
|
||||
|
|
|
|||
|
|
@ -13,8 +13,8 @@ using System.Windows.Media;
|
|||
namespace MapControl
|
||||
{
|
||||
/// <summary>
|
||||
/// A path element with a Data property that holds a Geometry in cartesian map coordinates
|
||||
/// or view coordinates. Cartesian coordinates can optionally be relative to an origin Location.
|
||||
/// A path element with a Data property that holds a Geometry in view coordinates or
|
||||
/// cartesian map coordinates that are relative to an origin Location.
|
||||
/// </summary>
|
||||
public partial class MapPath : IMapElement
|
||||
{
|
||||
|
|
@ -90,26 +90,19 @@ namespace MapControl
|
|||
|
||||
protected virtual void UpdateData()
|
||||
{
|
||||
if (parentMap != null && Data != null)
|
||||
if (parentMap != null && Data != null && Location != null)
|
||||
{
|
||||
if (dataTransform == null)
|
||||
{
|
||||
Data.Transform = dataTransform = new MatrixTransform();
|
||||
}
|
||||
|
||||
if (Location != null)
|
||||
{
|
||||
var viewPos = LocationToView(Location);
|
||||
var scale = parentMap.GetScale(Location);
|
||||
var matrix = new Matrix(scale.X, 0, 0, scale.Y, 0, 0);
|
||||
matrix.Rotate(parentMap.Heading);
|
||||
matrix.Translate(viewPos.X, viewPos.Y);
|
||||
dataTransform.Matrix = matrix;
|
||||
}
|
||||
else
|
||||
{
|
||||
dataTransform.Matrix = parentMap.ViewTransform.MapToViewMatrix;
|
||||
}
|
||||
var viewPos = LocationToView(Location);
|
||||
var scale = parentMap.GetScale(Location);
|
||||
var transform = new Matrix(scale.X, 0d, 0d, scale.Y, 0d, 0d);
|
||||
transform.Rotate(parentMap.Heading);
|
||||
transform.Translate(viewPos.X, viewPos.Y);
|
||||
dataTransform.Matrix = transform;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue