Add WinUI/UWP Rect for double precision

This commit is contained in:
ClemensFischer 2022-12-01 23:49:57 +01:00
parent 9280743c8a
commit 498a60a2ec
16 changed files with 102 additions and 41 deletions

View file

@ -3,9 +3,7 @@
// Licensed under the Microsoft Public License (Ms-PL)
using System;
#if WINUI || UWP
using Windows.Foundation;
#else
#if !WINUI && !UWP
using System.Windows;
#endif

View file

@ -4,9 +4,7 @@
using System;
using System.Globalization;
#if WINUI || UWP
using Windows.Foundation;
#else
#if !WINUI && !UWP
using System.Windows;
#endif

View file

@ -8,13 +8,11 @@ using System.IO;
using System.Linq;
using System.Threading.Tasks;
#if WINUI
using Windows.Foundation;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Media;
using Microsoft.UI.Xaml.Media.Imaging;
#elif UWP
using Windows.Foundation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;

View file

@ -3,9 +3,7 @@
// Licensed under the Microsoft Public License (Ms-PL)
using System;
#if WINUI || UWP
using Windows.Foundation;
#else
#if !WINUI && !UWP
using System.Windows;
#endif
@ -50,30 +48,30 @@ namespace MapControl
return true;
}
var topLeft = new Point(rect.Left, rect.Top);
var topRight = new Point(rect.Right, rect.Top);
var bottomLeft = new Point(rect.Left, rect.Bottom);
var bottomRight = new Point(rect.Right, rect.Bottom);
var topLeft = new Point(rect.X, rect.Y);
var topRight = new Point(rect.X + rect.Width, rect.Y);
var bottomLeft = new Point(rect.X, rect.Y + rect.Height);
var bottomRight = new Point(rect.X + rect.Width, rect.Y + rect.Height);
var numIntersections = 0;
if (GetIntersection(ref p1, ref p2, topLeft, bottomLeft, p => p.X <= rect.Left)) // left edge
if (GetIntersection(ref p1, ref p2, topLeft, bottomLeft, p => p.X <= rect.X)) // left edge
{
numIntersections++;
}
if (GetIntersection(ref p1, ref p2, topLeft, topRight, p => p.Y <= rect.Top)) // top edge
if (GetIntersection(ref p1, ref p2, topLeft, topRight, p => p.Y <= rect.Y)) // top edge
{
numIntersections++;
}
if (numIntersections < 2 &&
GetIntersection(ref p1, ref p2, topRight, bottomRight, p => p.X >= rect.Right)) // right edge
GetIntersection(ref p1, ref p2, topRight, bottomRight, p => p.X >= rect.X + rect.Width)) // right edge
{
numIntersections++;
}
if (numIntersections < 2 &&
GetIntersection(ref p1, ref p2, bottomLeft, bottomRight, p => p.Y >= rect.Bottom)) // bottom edge
GetIntersection(ref p1, ref p2, bottomLeft, bottomRight, p => p.Y >= rect.Y + rect.Height)) // bottom edge
{
numIntersections++;
}

View file

@ -4,12 +4,10 @@
using System;
#if WINUI
using Windows.Foundation;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Media;
using Microsoft.UI.Xaml.Media.Animation;
#elif UWP
using Windows.Foundation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Media.Animation;

View file

@ -9,9 +9,7 @@ using System.Linq;
#if WINUI
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Media;
using Windows.Foundation;
#elif UWP
using Windows.Foundation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Media;
#else

View file

@ -7,14 +7,12 @@ using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
#if WINUI
using Windows.Foundation;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Media;
using Microsoft.UI.Xaml.Media.Animation;
using DispatcherTimer = Microsoft.UI.Dispatching.DispatcherQueueTimer;
#elif UWP
using Windows.Foundation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;

View file

@ -52,10 +52,7 @@ namespace MapControl
/// Gets a Transform for scaling and rotating geometries
/// in map coordinates (meters) to view coordinates (pixels).
/// </summary>
public Transform MapTransform
{
get => mapTransform ?? (mapTransform = new MatrixTransform());
}
public Transform MapTransform => mapTransform ?? (mapTransform = new MatrixTransform());
private MatrixTransform mapTransform;

View file

@ -4,9 +4,7 @@
using System;
using System.Globalization;
#if WINUI || UWP
using Windows.Foundation;
#else
#if !WINUI && !UWP
using System.Windows;
#endif

View file

@ -4,9 +4,9 @@
using System;
#if WINUI
using Windows.Foundation;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Media;
using Windows.Foundation;
#elif UWP
using Windows.Foundation;
using Windows.UI.Xaml;

View file

@ -9,11 +9,9 @@ using System.Linq;
using System.Threading.Tasks;
using System.Xml.Linq;
#if WINUI
using Windows.Foundation;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Media;
#elif UWP
using Windows.Foundation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Media;
#else

View file

@ -242,6 +242,9 @@
<Compile Include="..\WinUI\PushpinBorder.WinUI.cs">
<Link>PushpinBorder.WinUI.cs</Link>
</Compile>
<Compile Include="..\WinUI\Rect.WinUI.cs">
<Link>Rect.WinUI.cs</Link>
</Compile>
<Compile Include="..\WinUI\Tile.WinUI.cs">
<Link>Tile.WinUI.cs</Link>
</Compile>

View file

@ -5,7 +5,6 @@
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using Windows.Foundation;
#if WINUI
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Media;

View file

@ -5,7 +5,7 @@
namespace MapControl
{
/// <summary>
/// Replaces Windows.Foundation.Point to achieve necessary floating point precision.
/// Replaces Windows.Foundation.Point for double floating point precision.
/// </summary>
public struct Point
{
@ -63,9 +63,9 @@ namespace MapControl
return !(p1 == p2);
}
public override bool Equals(object o)
public override bool Equals(object obj)
{
return o is Point && this == (Point)o;
return obj is Point p && this == p;
}
public override int GetHashCode()

View file

@ -0,0 +1,80 @@
// XAML Map Control - https://github.com/ClemensFischer/XAML-Map-Control
// © 2022 Clemens Fischer
// Licensed under the Microsoft Public License (Ms-PL)
using System;
namespace MapControl
{
/// <summary>
/// Replaces Windows.Foundation.Rect for double floating point precision.
/// </summary>
public struct Rect
{
public Rect(double x, double y, double width, double height)
{
X = x;
Y = y;
Width = width;
Height = height;
}
public Rect(Point p, Windows.Foundation.Size s)
{
X = p.X;
Y = p.Y;
Width = s.Width;
Height = s.Height;
}
public Rect(Point p1, Point p2)
{
X = Math.Min(p1.X, p2.X);
Y = Math.Min(p1.Y, p2.Y);
Width = Math.Max(p1.X, p2.X) - X;
Height = Math.Max(p1.Y, p2.Y) - Y;
}
public double X { get; set; }
public double Y { get; set; }
public double Width { get; set; }
public double Height { get; set; }
public bool Contains(Point p)
{
return p.X >= X && p.X <= X + Width
&& p.Y >= Y && p.Y <= Y + Height;
}
public static implicit operator Windows.Foundation.Rect(Rect r)
{
return new Windows.Foundation.Rect(r.X, r.Y, r.Width, r.Height);
}
public static implicit operator Rect(Windows.Foundation.Rect r)
{
return new Rect(r.X, r.Y, r.Width, r.Height);
}
public static bool operator ==(Rect r1, Rect r2)
{
return r1.X == r2.X && r1.Y == r2.Y
&& r1.Width == r2.Width && r1.Height == r2.Height;
}
public static bool operator !=(Rect r1, Rect r2)
{
return !(r1 == r2);
}
public override bool Equals(object obj)
{
return obj is Rect r && this == r;
}
public override int GetHashCode()
{
return X.GetHashCode() ^ Y.GetHashCode() ^ Width.GetHashCode() ^ Height.GetHashCode();
}
}
}

View file

@ -70,9 +70,9 @@ namespace MapControl
return !(v1 == v2);
}
public override bool Equals(object o)
public override bool Equals(object obj)
{
return o is Vector && this == (Vector)o;
return obj is Vector v && this == v;
}
public override int GetHashCode()