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https://github.com/ClemensFischer/XAML-Map-Control.git
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Updated TransverseMercatorProjection projections
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@ -63,13 +63,6 @@ namespace MapControl
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public override Point? LocationToMap(double latitude, double longitude)
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{
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#if NETFRAMEWORK
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static double Atanh(double x) => Math.Log((1d + x) / (1d - x)) / 2d;
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#else
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static double Atanh(double x) => Math.Atanh(x);
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#endif
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// k0 * A
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var k0A = ScaleFactor * EquatorialRadius * f1;
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// φ
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var phi = latitude * Math.PI / 180d;
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var sinPhi = Math.Sin(phi);
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@ -81,20 +74,20 @@ namespace MapControl
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var xi_ = Math.Atan2(t, Math.Cos(dLambda));
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// η'
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var eta_ = Atanh(Math.Sin(dLambda) / Math.Sqrt(1d + t * t));
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// ξ
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var xi = xi_ +
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a1 * Math.Sin(2d * xi_) * Math.Cosh(2d * eta_) +
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a2 * Math.Sin(4d * xi_) * Math.Cosh(4d * eta_) +
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a3 * Math.Sin(6d * xi_) * Math.Cosh(6d * eta_);
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// η
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var eta = eta_ +
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// k0 * A
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var k0A = ScaleFactor * EquatorialRadius * f1;
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// E
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var x = FalseEasting + k0A * (eta_ +
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a1 * Math.Cos(2d * xi_) * Math.Sinh(2d * eta_) +
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a2 * Math.Cos(4d * xi_) * Math.Sinh(4d * eta_) +
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a3 * Math.Cos(6d * xi_) * Math.Sinh(6d * eta_);
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a3 * Math.Cos(6d * xi_) * Math.Sinh(6d * eta_));
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// N
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var y = FalseNorthing + k0A * (xi_ +
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a1 * Math.Sin(2d * xi_) * Math.Cosh(2d * eta_) +
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a2 * Math.Sin(4d * xi_) * Math.Cosh(4d * eta_) +
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a3 * Math.Sin(6d * xi_) * Math.Cosh(6d * eta_));
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return new Point(
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k0A * eta + FalseEasting,
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k0A * xi + FalseNorthing);
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return new Point(x, y);
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}
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public override Location MapToLocation(double x, double y)
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@ -129,5 +122,46 @@ namespace MapControl
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phi * 180d / Math.PI,
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dLambda * 180d / Math.PI + CentralMeridian);
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}
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#if NETFRAMEWORK
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private static double Atanh(double x) => Math.Log((1d + x) / (1d - x)) / 2d;
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#else
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private static double Atanh(double x) => Math.Atanh(x);
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#endif
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/*
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* Relative scale is usually < 1.001 and hence neglectable.
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*
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public override Matrix RelativeScale(double latitude, double longitude)
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{
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// φ
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var phi = latitude * Math.PI / 180d;
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var sinPhi = Math.Sin(phi);
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// t
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var t = Math.Sinh(Atanh(sinPhi) - f2 * Atanh(f2 * sinPhi));
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// λ - λ0
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var dLambda = (longitude - CentralMeridian) * Math.PI / 180d;
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var cosLambda = Math.Cos(dLambda);
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// ξ'
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var xi_ = Math.Atan2(t, cosLambda);
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// η'
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var eta_ = Atanh(Math.Sin(dLambda) / Math.Sqrt(1d + t * t));
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// σ
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var sigma = 1 +
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2d * a1 * Math.Cos(2d * xi_) * Math.Cosh(2d * eta_) +
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4d * a2 * Math.Cos(4d * xi_) * Math.Cosh(4d * eta_) +
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6d * a3 * Math.Cos(6d * xi_) * Math.Cosh(6d * eta_);
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// τ
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var tau =
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2d * a1 * Math.Sin(2d * xi_) * Math.Sinh(2d * eta_) +
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4d * a2 * Math.Sin(4d * xi_) * Math.Sinh(4d * eta_) +
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6d * a3 * Math.Sin(6d * xi_) * Math.Sinh(6d * eta_);
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// h = k/k0 for relative scale
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var n = Flattening / (2d - Flattening);
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var u = (1d - n) / (1d + n) * Math.Tan(phi);
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var h = f1 * Math.Sqrt((1d + u * u) * (sigma * sigma + tau * tau) / (t * t + cosLambda * cosLambda));
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return new Matrix(h, 0d, 0d, h, 0d, 0d);
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}*/
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}
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}
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@ -63,15 +63,15 @@ namespace MapControl
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var e6 = e2 * e4;
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return EquatorialRadius *
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((1d - e2 / 4d - 3d * e4 / 64d - 5d * e6 / 256d) * phi -
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(3d * e2 / 8d + 3d * e4 / 32d + 45d * e6 / 1024d) * Math.Sin(2d * phi) +
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(15d * e4 / 256d + 45d * e6 / 1024d) * Math.Sin(4d * phi) -
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35d * e6 / 3072d * Math.Sin(6d * phi)); // (3-21)
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((1d - e2 / 4d - 3d / 64d * e4 - 5d / 256d * e6) * phi -
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(3d / 8d * e2 + 3d / 32d * e4 + 45d / 1024d * e6) * Math.Sin(2d * phi) +
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(15d / 256d * e4 + 45d / 1024d * e6) * Math.Sin(4d * phi) -
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35d / 3072d * e6 * Math.Sin(6d * phi)); // (3-21)
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}
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public override Matrix RelativeScale(double latitude, double longitude)
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{
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var k = ScaleFactor;
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var k = 1d; // omit k0 for relative scale
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if (latitude > -90d && latitude < 90d)
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{
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