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https://github.com/ClemensFischer/XAML-Map-Control.git
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Updated TileMatrix
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0b96b51c1e
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@ -10,6 +10,7 @@ namespace MapControl
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}
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}
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public ImageTileList(IEnumerable<ImageTile> source, TileMatrix tileMatrix, int columnCount)
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public ImageTileList(IEnumerable<ImageTile> source, TileMatrix tileMatrix, int columnCount)
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: base(tileMatrix.Width * tileMatrix.Height)
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{
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{
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FillMatrix(source, tileMatrix.ZoomLevel, tileMatrix.XMin, tileMatrix.YMin, tileMatrix.XMax, tileMatrix.YMax, columnCount);
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FillMatrix(source, tileMatrix.ZoomLevel, tileMatrix.XMin, tileMatrix.YMin, tileMatrix.XMax, tileMatrix.YMax, columnCount);
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}
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}
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@ -7,5 +7,7 @@
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public int YMin => yMin;
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public int YMin => yMin;
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public int XMax => xMax;
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public int XMax => xMax;
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public int YMax => yMax;
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public int YMax => yMax;
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public int Width => xMax - xMin + 1;
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public int Height => yMax - yMin + 1;
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}
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}
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}
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}
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@ -107,8 +107,8 @@ namespace MapControl
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private void CreateBitmap()
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private void CreateBitmap()
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{
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{
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var width = WmtsTileMatrix.TileWidth * (TileMatrix.XMax - TileMatrix.XMin + 1);
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var width = WmtsTileMatrix.TileWidth * TileMatrix.Width;
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var height = WmtsTileMatrix.TileHeight * (TileMatrix.YMax - TileMatrix.YMin + 1);
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var height = WmtsTileMatrix.TileHeight * TileMatrix.Height;
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imageBrush.ImageSource = new WriteableBitmap(width, height, 96, 96, PixelFormats.Pbgra32, null);
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imageBrush.ImageSource = new WriteableBitmap(width, height, 96, 96, PixelFormats.Pbgra32, null);
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imageBrush.Viewport = new Rect(0, 0, width, height);
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imageBrush.Viewport = new Rect(0, 0, width, height);
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@ -116,7 +116,7 @@ namespace MapControl
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private void CreateTiles()
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private void CreateTiles()
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{
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{
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var tiles = new List<BitmapTile>();
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var tiles = new List<BitmapTile>(TileMatrix.Width * TileMatrix.Height);
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for (var y = TileMatrix.YMin; y <= TileMatrix.YMax; y++)
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for (var y = TileMatrix.YMin; y <= TileMatrix.YMax; y++)
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{
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{
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@ -91,8 +91,9 @@ namespace MapControl
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private void CreateTiles()
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private void CreateTiles()
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{
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{
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var tiles = new List<ImageDrawingTile>();
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var tileCount = TileMatrix.Width * TileMatrix.Height;
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var drawings = new DrawingCollection();
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var tiles = new List<ImageDrawingTile>(tileCount);
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var drawings = new DrawingCollection(tileCount);
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for (var y = TileMatrix.YMin; y <= TileMatrix.YMax; y++)
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for (var y = TileMatrix.YMin; y <= TileMatrix.YMax; y++)
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{
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{
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