Reworked MapProjection

Return nullable Point from LocationToMap. Use MapRect instead of WinUI/UWP Rect replacement. Drop Vector. Add Scale struct.
This commit is contained in:
ClemensFischer 2022-12-02 16:50:10 +01:00
parent bab1788334
commit 218a85316c
28 changed files with 249 additions and 324 deletions

View file

@ -128,6 +128,9 @@
<Compile Include="..\Shared\MapProjectionFactory.cs">
<Link>MapProjectionFactory.cs</Link>
</Compile>
<Compile Include="..\Shared\MapRect.cs">
<Link>MapRect.cs</Link>
</Compile>
<Compile Include="..\Shared\MapScale.cs">
<Link>MapScale.cs</Link>
</Compile>
@ -143,6 +146,9 @@
<Compile Include="..\Shared\PushpinBorder.cs">
<Link>PushpinBorder.cs</Link>
</Compile>
<Compile Include="..\Shared\Scale.cs">
<Link>Scale.cs</Link>
</Compile>
<Compile Include="..\Shared\StereographicProjection.cs">
<Link>StereographicProjection.cs</Link>
</Compile>
@ -242,15 +248,9 @@
<Compile Include="..\WinUI\PushpinBorder.WinUI.cs">
<Link>PushpinBorder.WinUI.cs</Link>
</Compile>
<Compile Include="..\WinUI\Rect.WinUI.cs">
<Link>Rect.WinUI.cs</Link>
</Compile>
<Compile Include="..\WinUI\Tile.WinUI.cs">
<Link>Tile.WinUI.cs</Link>
</Compile>
<Compile Include="..\WinUI\Vector.WinUI.cs">
<Link>Vector.WinUI.cs</Link>
</Compile>
<Compile Include="..\WPF\Timer.WPF.cs">
<Link>Timer.WPF.cs</Link>
</Compile>