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Added WorldMercatorProjection, fixed bounding box problems when changing projection.
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21 changed files with 586 additions and 469 deletions
116
MapControl/Shared/WorldMercatorProjection.cs
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116
MapControl/Shared/WorldMercatorProjection.cs
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// XAML Map Control - https://github.com/ClemensFischer/XAML-Map-Control
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// © 2017 Clemens Fischer
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// Licensed under the Microsoft Public License (Ms-PL)
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using System;
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#if WINDOWS_UWP
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using Windows.Foundation;
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#else
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using System.Windows;
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#endif
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namespace MapControl
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{
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/// <summary>
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/// Transforms map coordinates according to the "World Mercator" Projection, EPSG:3395.
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/// Longitude values are transformed linearly to X values in meters, by multiplying with MetersPerDegree.
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/// Latitude values are transformed according to the elliptical versions of the Mercator equations,
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/// as shown in "Map Projections - A Working Manual" (https://pubs.usgs.gov/pp/1395/report.pdf), p.44.
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/// </summary>
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public class WorldMercatorProjection : MapProjection
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{
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public static double MinLatitudeDelta = 1d / Wgs84EquatorialRadius; // corresponds to 1 meter
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public static int MaxIterations = 10;
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public WorldMercatorProjection()
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: this("EPSG:3395")
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{
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}
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public WorldMercatorProjection(string crsId)
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{
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CrsId = crsId;
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LongitudeScale = MetersPerDegree;
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MaxLatitude = YToLatitude(180d);
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}
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public override double GetViewportScale(double zoomLevel)
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{
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return DegreesToViewportScale(zoomLevel) / MetersPerDegree;
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}
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public override Point GetMapScale(Location location)
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{
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var lat = location.Latitude * Math.PI / 180d;
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var eSinLat = Wgs84Eccentricity * Math.Sin(lat);
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var scale = ViewportScale * Math.Sqrt(1d - eSinLat * eSinLat) / Math.Cos(lat);
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return new Point(scale, scale);
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}
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public override Point LocationToPoint(Location location)
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{
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return new Point(
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MetersPerDegree * location.Longitude,
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MetersPerDegree * LatitudeToY(location.Latitude));
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}
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public override Location PointToLocation(Point point)
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{
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return new Location(
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YToLatitude(point.Y / MetersPerDegree),
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point.X / MetersPerDegree);
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}
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public override Location TranslateLocation(Location location, Point translation)
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{
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var scaleX = MetersPerDegree * ViewportScale;
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var scaleY = scaleX / Math.Cos(location.Latitude * Math.PI / 180d);
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return new Location(
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location.Latitude - translation.Y / scaleY,
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location.Longitude + translation.X / scaleX);
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}
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public static double LatitudeToY(double latitude)
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{
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if (latitude <= -90d)
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{
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return double.NegativeInfinity;
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}
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if (latitude >= 90d)
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{
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return double.PositiveInfinity;
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}
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var lat = latitude * Math.PI / 180d;
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return Math.Log(Math.Tan(lat / 2d + Math.PI / 4d) * ConformalFactor(lat)) / Math.PI * 180d;
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}
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public static double YToLatitude(double y)
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{
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var t = Math.Exp(-y * Math.PI / 180d);
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var lat = Math.PI / 2d - 2d * Math.Atan(t);
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var latDelta = 1d;
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for (int i = 0; i < MaxIterations && latDelta > MinLatitudeDelta; i++)
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{
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var newLat = Math.PI / 2d - 2d * Math.Atan(t * ConformalFactor(lat));
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latDelta = Math.Abs(newLat - lat);
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lat = newLat;
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}
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return lat / Math.PI * 180d;
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}
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private static double ConformalFactor(double lat)
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{
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var eSinLat = Wgs84Eccentricity * Math.Sin(lat);
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return Math.Pow((1d - eSinLat) / (1d + eSinLat), Wgs84Eccentricity / 2d);
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}
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}
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}
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