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Update TileImageLoader.cs
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@ -115,7 +115,6 @@ namespace MapControl
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while (true)
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{
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Tile tile;
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int tileNumber;
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lock (tileQueue)
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{
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@ -126,16 +125,14 @@ namespace MapControl
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break;
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}
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tileNumber = tileCount - tileQueue.Count;
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var tileNumber = tileCount - tileQueue.Count;
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progress?.Report((double)tileNumber / tileCount);
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Logger?.LogDebug("Loading tile {number} of {count} ({zoom}/{column}/{row}) in thread {thread}",
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tileNumber, tileCount, tile.ZoomLevel, tile.Column, tile.Row, Environment.CurrentManagedThreadId);
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}
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tile.IsPending = false;
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progress?.Report((double)tileNumber / tileCount);
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Logger?.LogDebug("Loading tile {number} of {count} ({zoom}/{column}/{row}) in thread {thread}",
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tileNumber, tileCount, tile.ZoomLevel, tile.Column, tile.Row, Environment.CurrentManagedThreadId);
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try
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{
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// Pass tileSource.LoadImageAsync calls to platform-specific method
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