diff --git a/MapControl/UWP/TileImageLoader.UWP.cs b/MapControl/UWP/TileImageLoader.UWP.cs
index c12be9d2..62d44f0d 100644
--- a/MapControl/UWP/TileImageLoader.UWP.cs
+++ b/MapControl/UWP/TileImageLoader.UWP.cs
@@ -15,9 +15,13 @@ namespace MapControl
public partial class TileImageLoader : ITileImageLoader
{
///
- /// Default StorageFolder where an IImageCache instance may save cached data.
+ /// Default StorageFolder where an IImageCache instance may save cached data,
+ /// i.e. ApplicationData.Current.TemporaryFolder.
///
- public static StorageFolder DefaultCacheFolder { get; } = ApplicationData.Current.TemporaryFolder;
+ public static StorageFolder DefaultCacheFolder
+ {
+ get { return ApplicationData.Current.TemporaryFolder; }
+ }
///
/// The IImageCache implementation used to cache tile images. The default is null.
@@ -25,7 +29,7 @@ namespace MapControl
public static Caching.IImageCache Cache { get; set; }
///
- /// Gets or sets the maximum number of concurrent connections.
+ /// Gets or sets the maximum number of concurrent connections. The default value is 2.
///
public static int DefaultConnectionLimit { get; set; } = 2;
diff --git a/MapControl/WPF/TileImageLoader.WPF.cs b/MapControl/WPF/TileImageLoader.WPF.cs
index 694970e1..13022f64 100644
--- a/MapControl/WPF/TileImageLoader.WPF.cs
+++ b/MapControl/WPF/TileImageLoader.WPF.cs
@@ -16,10 +16,13 @@ namespace MapControl
public partial class TileImageLoader : ITileImageLoader
{
///
- /// Default folder path where an ObjectCache instance may save cached data.
+ /// Default folder path where an ObjectCache instance may save cached data,
+ /// i.e. C:\ProgramData\MapControl\TileCache
///
- public static string DefaultCacheFolder { get; } =
- Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), "MapControl", "TileCache");
+ public static string DefaultCacheFolder
+ {
+ get { return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), "MapControl", "TileCache"); }
+ }
///
/// The ObjectCache used to cache tile images. The default is MemoryCache.Default.