diff --git a/MapControl/UWP/TileImageLoader.UWP.cs b/MapControl/UWP/TileImageLoader.UWP.cs index c12be9d2..62d44f0d 100644 --- a/MapControl/UWP/TileImageLoader.UWP.cs +++ b/MapControl/UWP/TileImageLoader.UWP.cs @@ -15,9 +15,13 @@ namespace MapControl public partial class TileImageLoader : ITileImageLoader { /// - /// Default StorageFolder where an IImageCache instance may save cached data. + /// Default StorageFolder where an IImageCache instance may save cached data, + /// i.e. ApplicationData.Current.TemporaryFolder. /// - public static StorageFolder DefaultCacheFolder { get; } = ApplicationData.Current.TemporaryFolder; + public static StorageFolder DefaultCacheFolder + { + get { return ApplicationData.Current.TemporaryFolder; } + } /// /// The IImageCache implementation used to cache tile images. The default is null. @@ -25,7 +29,7 @@ namespace MapControl public static Caching.IImageCache Cache { get; set; } /// - /// Gets or sets the maximum number of concurrent connections. + /// Gets or sets the maximum number of concurrent connections. The default value is 2. /// public static int DefaultConnectionLimit { get; set; } = 2; diff --git a/MapControl/WPF/TileImageLoader.WPF.cs b/MapControl/WPF/TileImageLoader.WPF.cs index 694970e1..13022f64 100644 --- a/MapControl/WPF/TileImageLoader.WPF.cs +++ b/MapControl/WPF/TileImageLoader.WPF.cs @@ -16,10 +16,13 @@ namespace MapControl public partial class TileImageLoader : ITileImageLoader { /// - /// Default folder path where an ObjectCache instance may save cached data. + /// Default folder path where an ObjectCache instance may save cached data, + /// i.e. C:\ProgramData\MapControl\TileCache /// - public static string DefaultCacheFolder { get; } = - Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), "MapControl", "TileCache"); + public static string DefaultCacheFolder + { + get { return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), "MapControl", "TileCache"); } + } /// /// The ObjectCache used to cache tile images. The default is MemoryCache.Default.