Updated LatLonBoxToMap

This commit is contained in:
ClemensFischer 2026-01-26 23:44:59 +01:00
parent dbc4c142f7
commit 05032dbd25
2 changed files with 25 additions and 22 deletions

View file

@ -287,7 +287,7 @@ namespace MapControl
private void ArrangeElement(FrameworkElement element, BoundingBox boundingBox)
{
Rect? mapRect;
Matrix transform;
Matrix? transform = null;
if (boundingBox is LatLonBox latLonBox)
{
@ -296,7 +296,6 @@ namespace MapControl
else
{
mapRect = parentMap.MapProjection.BoundingBoxToMap(boundingBox);
transform = new Matrix(1d, 0d, 0d, 1d, 0d, 0d);
}
if (mapRect.HasValue)
@ -307,19 +306,23 @@ namespace MapControl
element.Height = viewRect.Height;
element.Arrange(viewRect);
transform.Rotate(parentMap.ViewTransform.Rotation);
if (element.RenderTransform is MatrixTransform matrixTransform
#if WPF
&& !matrixTransform.IsFrozen
#endif
)
if (parentMap.ViewTransform.Rotation != 0d)
{
matrixTransform.Matrix = transform;
if (!transform.HasValue)
{
transform = new Matrix(1d, 0d, 0d, 1d, 0d, 0d);
}
transform.Value.Rotate(parentMap.ViewTransform.Rotation);
}
if (transform.HasValue)
{
element.SetRenderTransform(new MatrixTransform { Matrix = transform.Value }, true);
}
else
{
element.SetRenderTransform(new MatrixTransform { Matrix = transform }, true);
element.ClearValue(RenderTransformProperty);
}
}
}

View file

@ -163,12 +163,12 @@ namespace MapControl
/// <summary>
/// Transforms a LatLonBox in geographic coordinates to a rotated Rect in projected map coordinates.
/// Returns (null, 0d) when the LatLonBox can not be transformed.
/// Returns (null, null) when the LatLonBox can not be transformed.
/// </summary>
public (Rect?, Matrix) LatLonBoxToMap(LatLonBox latLonBox)
public (Rect?, Matrix?) LatLonBoxToMap(LatLonBox latLonBox)
{
Rect? rect = null;
Matrix transform;
Matrix? transform = null;
var sw = LocationToMap(latLonBox.South, latLonBox.West);
var se = LocationToMap(latLonBox.South, latLonBox.East);
var nw = LocationToMap(latLonBox.North, latLonBox.West);
@ -192,14 +192,14 @@ namespace MapControl
rect = new Rect(x, y, width, height);
// Skew matrix with skewX = Atan(-dx2 / dy2) and skewY = Atan(-dy1 / dx1).
//
transform = new Matrix(1d, -dy1 / dx1, -dx2 / dy2, 1d, 0d, 0d);
transform.Rotate(-latLonBox.Rotation);
}
else
{
transform = new Matrix(1d, 0d, 0d, 1d, 0d, 0d);
if (dy1 != 0d || dx2 != 0d || latLonBox.Rotation != 0d)
{
// Skew matrix with skewX = Atan(-dx2 / dy2) and skewY = Atan(-dy1 / dx1).
//
var t = new Matrix(1d, -dy1 / dx1, -dx2 / dy2, 1d, 0d, 0d);
t.Rotate(-latLonBox.Rotation);
transform = t;
}
}
return (rect, transform);