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Updated ViewTransform
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parent
9e1c72fda9
commit
03e0258f18
8 changed files with 49 additions and 80 deletions
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@ -1,102 +0,0 @@
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using System;
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#if UWP
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using WindowsUI = Windows.UI;
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#else
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using WindowsUI = Microsoft.UI;
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#endif
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namespace MapControl
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{
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/// <summary>
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/// Replaces Windows.UI.Xaml.Media.Matrix for double floating point precision.
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/// </summary>
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public struct Matrix(double m11, double m12, double m21, double m22, double offsetX, double offsetY)
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{
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public double M11 { get; private set; } = m11;
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public double M12 { get; private set; } = m12;
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public double M21 { get; private set; } = m21;
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public double M22 { get; private set; } = m22;
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public double OffsetX { get; private set; } = offsetX;
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public double OffsetY { get; private set; } = offsetY;
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public static implicit operator WindowsUI.Xaml.Media.Matrix(Matrix m)
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{
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return new WindowsUI.Xaml.Media.Matrix(m.M11, m.M12, m.M21, m.M22, m.OffsetX, m.OffsetY);
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}
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public static implicit operator Matrix(WindowsUI.Xaml.Media.Matrix m)
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{
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return new Matrix(m.M11, m.M12, m.M21, m.M22, m.OffsetX, m.OffsetY);
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}
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public readonly Point Transform(Point p)
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{
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return new Point(
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M11 * p.X + M21 * p.Y + OffsetX,
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M12 * p.X + M22 * p.Y + OffsetY);
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}
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public void Translate(double x, double y)
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{
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OffsetX += x;
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OffsetY += y;
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}
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public void Rotate(double angle)
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{
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angle = (angle % 360d) / 180d * Math.PI;
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if (angle != 0d)
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{
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var cos = Math.Cos(angle);
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var sin = Math.Sin(angle);
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// Multiply(new Matrix(cos, sin, -sin, cos, 0d, 0d));
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SetMatrix(
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cos * M11 - sin * M12,
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sin * M11 + cos * M12,
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cos * M21 - sin * M22,
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sin * M21 + cos * M22,
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cos * OffsetX - sin * OffsetY,
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sin * OffsetX + cos * OffsetY);
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}
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}
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public void Invert()
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{
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var invDet = 1d / (M11 * M22 - M12 * M21);
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if (double.IsInfinity(invDet))
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{
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throw new InvalidOperationException("Matrix is not invertible.");
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}
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SetMatrix(
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invDet * M22, invDet * -M12, invDet * -M21, invDet * M11,
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invDet * (M21 * OffsetY - M22 * OffsetX),
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invDet * (M12 * OffsetX - M11 * OffsetY));
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}
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public void Multiply(Matrix m)
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{
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SetMatrix(
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M11 * m.M11 + M12 * m.M21,
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M11 * m.M12 + M12 * m.M22,
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M21 * m.M11 + M22 * m.M21,
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M21 * m.M12 + M22 * m.M22,
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OffsetX * m.M11 + OffsetY * m.M21 + m.OffsetX,
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OffsetX * m.M12 + OffsetY * m.M22 + m.OffsetY);
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}
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private void SetMatrix(double m11, double m12, double m21, double m22, double offsetX, double offsetY)
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{
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M11 = m11;
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M12 = m12;
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M21 = m21;
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M22 = m22;
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OffsetX = offsetX;
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OffsetY = offsetY;
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}
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}
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}
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