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https://github.com/ClemensFischer/XAML-Map-Control.git
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Updated ViewTransform
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9e1c72fda9
commit
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8 changed files with 49 additions and 80 deletions
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@ -49,20 +49,12 @@ namespace MapControl
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Rotation = ((rotation % 360d) + 360d) % 360d;
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var transform = new Matrix(scale, 0d, 0d, -scale, -scale * mapCenter.X, scale * mapCenter.Y);
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#if AVALONIA
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MapToViewMatrix = transform
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* Matrix.CreateRotation(Matrix.ToRadians(Rotation))
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* Matrix.CreateTranslation(viewCenter.X, viewCenter.Y);
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ViewToMapMatrix = MapToViewMatrix.Invert();
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#else
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transform.Rotate(Rotation);
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transform.Translate(viewCenter.X, viewCenter.Y);
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MapToViewMatrix = transform;
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transform.Invert();
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ViewToMapMatrix = transform;
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#endif
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}
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/// <summary>
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@ -71,12 +63,8 @@ namespace MapControl
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public Matrix GetMapTransform(Point relativeScale)
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{
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var transform = new Matrix(Scale * relativeScale.X, 0d, 0d, Scale * relativeScale.Y, 0d, 0d);
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#if AVALONIA
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return transform * Matrix.CreateRotation(Matrix.ToRadians(Rotation));
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#else
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transform.Rotate(Rotation);
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return transform;
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#endif
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}
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/// <summary>
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@ -94,17 +82,11 @@ namespace MapControl
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//
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var viewOrigin = MapToViewMatrix.Transform(mapOrigin);
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var transformScale = Scale / tileMatrixScale;
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var transform = new Matrix(transformScale, 0d, 0d, transformScale, 0d, 0d);
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#if AVALONIA
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return transform
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* Matrix.CreateRotation(Matrix.ToRadians(Rotation))
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* Matrix.CreateTranslation(viewOrigin.X, viewOrigin.Y);
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#else
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var scale = Scale / tileMatrixScale;
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var transform = new Matrix(scale, 0d, 0d, scale, 0d, 0d);
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transform.Rotate(Rotation);
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transform.Translate(viewOrigin.X, viewOrigin.Y);
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return transform;
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#endif
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}
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/// <summary>
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@ -121,20 +103,25 @@ namespace MapControl
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var originOffsetX = tileMatrixScale * (origin.X - tileMatrixTopLeft.X);
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var originOffsetY = tileMatrixScale * (tileMatrixTopLeft.Y - origin.Y);
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var transformScale = tileMatrixScale / Scale;
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var transform = new Matrix(transformScale, 0d, 0d, transformScale, 0d, 0d);
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var viewRect = new Rect(0d, 0d, viewWidth, viewHeight);
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#if AVALONIA
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return viewRect.TransformToAABB(transform
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* Matrix.CreateRotation(Matrix.ToRadians(-Rotation))
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* Matrix.CreateTranslation(originOffsetX, originOffsetY));
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#else
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var scale = tileMatrixScale / Scale;
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var transform = new Matrix(scale, 0d, 0d, scale, 0d, 0d);
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transform.Rotate(-Rotation);
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transform.Translate(originOffsetX, originOffsetY);
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// Transform view bounds to tile pixel bounds.
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//
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return new MatrixTransform { Matrix = transform }.TransformBounds(viewRect);
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return transform.TransformBounds(new Rect(0d, 0d, viewWidth, viewHeight));
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}
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}
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public static class MatrixExtension
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{
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public static Rect TransformBounds(this Matrix transform, Rect rect)
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{
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#if AVALONIA
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return rect.TransformToAABB(transform);
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#else
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return new MatrixTransform { Matrix = transform }.TransformBounds(rect);
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#endif
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}
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}
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