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https://github.com/ClemensFischer/XAML-Map-Control.git
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Updated ViewTransform
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1 changed files with 26 additions and 33 deletions
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@ -47,15 +47,15 @@ namespace MapControl
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{
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{
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Scale = scale;
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Scale = scale;
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Rotation = ((rotation % 360d) + 360d) % 360d;
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Rotation = ((rotation % 360d) + 360d) % 360d;
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var transform = new Matrix(scale, 0d, 0d, -scale, -scale * mapCenter.X, scale * mapCenter.Y);
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#if AVALONIA
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#if AVALONIA
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MapToViewMatrix = Matrix.CreateTranslation(-mapCenter.X, -mapCenter.Y)
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MapToViewMatrix = transform
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* Matrix.CreateScale(scale, -scale)
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* Matrix.CreateRotation(Matrix.ToRadians(Rotation))
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* Matrix.CreateRotation(Matrix.ToRadians(Rotation))
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* Matrix.CreateTranslation(viewCenter.X, viewCenter.Y);
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* Matrix.CreateTranslation(viewCenter.X, viewCenter.Y);
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ViewToMapMatrix = MapToViewMatrix.Invert();
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ViewToMapMatrix = MapToViewMatrix.Invert();
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#else
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#else
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var transform = new Matrix(scale, 0d, 0d, -scale, -scale * mapCenter.X, scale * mapCenter.Y);
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transform.Rotate(Rotation);
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transform.Rotate(Rotation);
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transform.Translate(viewCenter.X, viewCenter.Y);
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transform.Translate(viewCenter.X, viewCenter.Y);
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MapToViewMatrix = transform;
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MapToViewMatrix = transform;
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@ -70,11 +70,10 @@ namespace MapControl
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/// </summary>
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/// </summary>
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public Matrix GetMapTransform(Point relativeScale)
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public Matrix GetMapTransform(Point relativeScale)
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{
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{
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#if AVALONIA
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return Matrix.CreateScale(Scale * relativeScale.X, Scale * relativeScale.Y)
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* Matrix.CreateRotation(Matrix.ToRadians(Rotation));
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#else
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var transform = new Matrix(Scale * relativeScale.X, 0d, 0d, Scale * relativeScale.Y, 0d, 0d);
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var transform = new Matrix(Scale * relativeScale.X, 0d, 0d, Scale * relativeScale.Y, 0d, 0d);
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#if AVALONIA
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return transform * Matrix.CreateRotation(Matrix.ToRadians(Rotation));
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#else
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transform.Rotate(Rotation);
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transform.Rotate(Rotation);
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return transform;
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return transform;
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#endif
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#endif
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@ -96,12 +95,12 @@ namespace MapControl
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var viewOrigin = MapToViewMatrix.Transform(mapOrigin);
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var viewOrigin = MapToViewMatrix.Transform(mapOrigin);
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var transformScale = Scale / tileMatrixScale;
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var transformScale = Scale / tileMatrixScale;
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#if AVALONIA
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return Matrix.CreateScale(transformScale, transformScale)
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* Matrix.CreateRotation(Matrix.ToRadians(Rotation))
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* Matrix.CreateTranslation(viewOrigin.X, viewOrigin.Y);
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#else
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var transform = new Matrix(transformScale, 0d, 0d, transformScale, 0d, 0d);
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var transform = new Matrix(transformScale, 0d, 0d, transformScale, 0d, 0d);
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#if AVALONIA
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return transform
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* Matrix.CreateRotation(Matrix.ToRadians(Rotation))
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* Matrix.CreateTranslation(viewOrigin.X, viewOrigin.Y);
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#else
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transform.Rotate(Rotation);
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transform.Rotate(Rotation);
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transform.Translate(viewOrigin.X, viewOrigin.Y);
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transform.Translate(viewOrigin.X, viewOrigin.Y);
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return transform;
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return transform;
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@ -117,31 +116,25 @@ namespace MapControl
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//
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//
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var origin = ViewToMapMatrix.Transform(new Point());
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var origin = ViewToMapMatrix.Transform(new Point());
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// Translation from origin to tile matrix origin in pixels.
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//
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var originOffsetX = tileMatrixScale * (origin.X - tileMatrixTopLeft.X);
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var originOffsetY = tileMatrixScale * (tileMatrixTopLeft.Y - origin.Y);
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var transformScale = tileMatrixScale / Scale;
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var transformScale = tileMatrixScale / Scale;
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#if AVALONIA
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var transform = Matrix.CreateScale(transformScale, transformScale)
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* Matrix.CreateRotation(Matrix.ToRadians(-Rotation))
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* Matrix.CreateTranslation(
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tileMatrixScale * (origin.X - tileMatrixTopLeft.X),
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tileMatrixScale * (tileMatrixTopLeft.Y - origin.Y));
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// Transform view bounds to tile pixel bounds.
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//
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return new Rect(0d, 0d, viewWidth, viewHeight).TransformToAABB(transform);
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#else
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var transform = new Matrix(transformScale, 0d, 0d, transformScale, 0d, 0d);
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var transform = new Matrix(transformScale, 0d, 0d, transformScale, 0d, 0d);
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var viewRect = new Rect(0d, 0d, viewWidth, viewHeight);
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#if AVALONIA
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return viewRect.TransformToAABB(transform
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* Matrix.CreateRotation(Matrix.ToRadians(-Rotation))
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* Matrix.CreateTranslation(originOffsetX, originOffsetY));
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#else
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transform.Rotate(-Rotation);
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transform.Rotate(-Rotation);
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transform.Translate(originOffsetX, originOffsetY);
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// Translate origin to tile matrix origin in pixels.
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//
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transform.Translate(
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tileMatrixScale * (origin.X - tileMatrixTopLeft.X),
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tileMatrixScale * (tileMatrixTopLeft.Y - origin.Y));
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// Transform view bounds to tile pixel bounds.
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// Transform view bounds to tile pixel bounds.
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//
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//
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return new MatrixTransform { Matrix = transform }
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return new MatrixTransform { Matrix = transform }.TransformBounds(viewRect);
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.TransformBounds(new Rect(0d, 0d, viewWidth, viewHeight));
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#endif
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#endif
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}
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}
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}
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}
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