XAML-Map-Control/MapControl/TileContainer.cs

220 lines
7.6 KiB
C#
Raw Normal View History

2012-05-04 12:52:20 +02:00
// WPF MapControl - http://wpfmapcontrol.codeplex.com/
// Copyright © 2012 Clemens Fischer
// Licensed under the Microsoft Public License (Ms-PL)
using System;
2012-04-25 22:02:53 +02:00
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Windows;
using System.Windows.Media;
using System.Windows.Threading;
using System.Collections;
namespace MapControl
{
internal class TileContainer : ContainerVisual
{
private const double maxScaledTileSize = 400d; // scaled tile size 200..400 units
private static double zoomLevelSwitchOffset = Math.Log(maxScaledTileSize / 256d, 2d);
private Size size;
private Point origin;
private Vector offset;
private double rotation;
private double zoomLevel;
private int tileZoomLevel;
private Int32Rect tileGrid;
private TileLayerCollection tileLayers;
private readonly DispatcherTimer updateTimer;
2012-05-04 12:52:20 +02:00
private readonly MatrixTransform viewportTransform = new MatrixTransform();
2012-04-25 22:02:53 +02:00
public TileContainer()
{
updateTimer = new DispatcherTimer(TimeSpan.FromSeconds(0.5), DispatcherPriority.Background, UpdateTiles, Dispatcher);
}
public TileLayerCollection TileLayers
{
get { return tileLayers; }
set
{
if (tileLayers != null)
{
tileLayers.CollectionChanged -= TileLayersChanged;
}
tileLayers = value;
ClearChildren();
if (tileLayers != null)
{
tileLayers.CollectionChanged += TileLayersChanged;
AddChildren(0, tileLayers);
}
((Map)VisualParent).OnTileLayersChanged();
}
}
2012-05-04 12:52:20 +02:00
public Transform ViewportTransform
2012-04-25 22:02:53 +02:00
{
2012-05-04 12:52:20 +02:00
get { return viewportTransform; }
2012-04-25 22:02:53 +02:00
}
2012-05-04 12:52:20 +02:00
public double SetTransform(double mapZoomLevel, double mapRotation, Point mapOrigin, Point viewportOrigin, Size viewportSize)
2012-04-25 22:02:53 +02:00
{
zoomLevel = mapZoomLevel;
rotation = mapRotation;
2012-05-04 12:52:20 +02:00
size = viewportSize;
origin = viewportOrigin;
2012-04-25 22:02:53 +02:00
double scale = Math.Pow(2d, zoomLevel) * 256d / 360d;
offset.X = origin.X - (180d + mapOrigin.X) * scale;
offset.Y = origin.Y - (180d - mapOrigin.Y) * scale;
Matrix transform = new Matrix(1d, 0d, 0d, -1d, 180d, 180d);
transform.Scale(scale, scale);
transform.Translate(offset.X, offset.Y);
transform.RotateAt(rotation, origin.X, origin.Y);
2012-05-04 12:52:20 +02:00
viewportTransform.Matrix = transform;
2012-04-25 22:02:53 +02:00
transform = GetVisualTransform();
if (tileLayers != null)
{
foreach (TileLayer tileLayer in tileLayers)
{
tileLayer.TransformMatrix = transform;
}
}
updateTimer.IsEnabled = true;
return scale;
}
private Matrix GetVisualTransform()
{
// Calculates the transform matrix that enables rendering of 256x256 tile rectangles in
// TileLayer.UpdateTiles with origin at tileGrid.X and tileGrid.Y to minimize rounding errors.
double scale = Math.Pow(2d, zoomLevel - tileZoomLevel);
Matrix transform = new Matrix(1d, 0d, 0d, 1d, tileGrid.X * 256d, tileGrid.Y * 256d);
transform.Scale(scale, scale);
transform.Translate(offset.X, offset.Y);
transform.RotateAt(rotation, origin.X, origin.Y);
return transform;
}
private void UpdateTiles(object sender, EventArgs eventArgs)
{
updateTimer.IsEnabled = false;
int zoom = (int)Math.Floor(zoomLevel + 1d - zoomLevelSwitchOffset);
int numTiles = 1 << zoom;
double mapToTileScale = (double)numTiles / 360d;
2012-05-04 12:52:20 +02:00
Matrix transform = viewportTransform.Matrix;
2012-04-25 22:02:53 +02:00
transform.Invert(); // view to map coordinates
transform.Translate(180d, -180d);
transform.Scale(mapToTileScale, -mapToTileScale); // map coordinates to tile indices
// tile indices of visible rectangle
Point p1 = transform.Transform(new Point(0d, 0d));
Point p2 = transform.Transform(new Point(size.Width, 0d));
Point p3 = transform.Transform(new Point(0d, size.Height));
Point p4 = transform.Transform(new Point(size.Width, size.Height));
double left = Math.Min(p1.X, Math.Min(p2.X, Math.Min(p3.X, p4.X)));
double right = Math.Max(p1.X, Math.Max(p2.X, Math.Max(p3.X, p4.X)));
double top = Math.Min(p1.Y, Math.Min(p2.Y, Math.Min(p3.Y, p4.Y)));
double bottom = Math.Max(p1.Y, Math.Max(p2.Y, Math.Max(p3.Y, p4.Y)));
// index ranges of visible tiles
int x1 = (int)Math.Floor(left);
int x2 = (int)Math.Floor(right);
int y1 = Math.Max((int)Math.Floor(top), 0);
int y2 = Math.Min((int)Math.Floor(bottom), numTiles - 1);
Int32Rect grid = new Int32Rect(x1, y1, x2 - x1 + 1, y2 - y1 + 1);
if (tileZoomLevel != zoom || tileGrid != grid)
{
tileZoomLevel = zoom;
tileGrid = grid;
transform = GetVisualTransform();
if (tileLayers != null)
{
foreach (TileLayer tileLayer in tileLayers)
{
tileLayer.TransformMatrix = transform;
tileLayer.UpdateTiles(tileZoomLevel, tileGrid);
}
}
}
}
private void TileLayersChanged(object sender, NotifyCollectionChangedEventArgs eventArgs)
{
switch (eventArgs.Action)
{
case NotifyCollectionChangedAction.Add:
AddChildren(eventArgs.NewStartingIndex, eventArgs.NewItems);
break;
case NotifyCollectionChangedAction.Remove:
RemoveChildren(eventArgs.OldStartingIndex, eventArgs.OldItems);
break;
case NotifyCollectionChangedAction.Move:
case NotifyCollectionChangedAction.Replace:
RemoveChildren(eventArgs.OldStartingIndex, eventArgs.OldItems);
AddChildren(eventArgs.NewStartingIndex, eventArgs.NewItems);
break;
case NotifyCollectionChangedAction.Reset:
ClearChildren();
if (eventArgs.NewItems != null)
{
AddChildren(0, eventArgs.NewItems);
}
break;
}
((Map)VisualParent).OnTileLayersChanged();
}
private void AddChildren(int index, IList layers)
{
Matrix transform = GetVisualTransform();
foreach (TileLayer tileLayer in layers)
{
Children.Insert(index++, tileLayer);
tileLayer.TransformMatrix = transform;
tileLayer.UpdateTiles(tileZoomLevel, tileGrid);
}
}
private void RemoveChildren(int index, IList layers)
{
foreach (TileLayer tileLayer in layers)
{
tileLayer.ClearTiles();
}
Children.RemoveRange(index, layers.Count);
}
private void ClearChildren()
{
foreach (TileLayer tileLayer in Children)
{
tileLayer.ClearTiles();
}
Children.Clear();
}
}
}