XAML-Map-Control/MapControl/Shared/WmtsTileMatrixLayer.cs

156 lines
5.1 KiB
C#
Raw Normal View History

2020-03-20 18:12:56 +01:00
// XAML Map Control - https://github.com/ClemensFischer/XAML-Map-Control
// © 2020 Clemens Fischer
// Licensed under the Microsoft Public License (Ms-PL)
using System;
using System.Collections.Generic;
using System.Linq;
#if WINDOWS_UWP
using Windows.Foundation;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
#else
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
#endif
namespace MapControl
{
public class WmtsTileMatrixLayer : Panel
{
public WmtsTileMatrixLayer(WmtsTileMatrix tileMatrix, int zoomLevel)
{
IsHitTestVisible = false;
RenderTransform = new MatrixTransform();
TileMatrix = tileMatrix;
ZoomLevel = zoomLevel;
}
public WmtsTileMatrix TileMatrix { get; }
public int ZoomLevel { get; }
public int XMin { get; private set; }
public int YMin { get; private set; }
public int XMax { get; private set; }
public int YMax { get; private set; }
public IReadOnlyCollection<Tile> Tiles { get; private set; } = new List<Tile>();
public bool SetBounds(MapProjection projection, double heading, Size mapSize)
{
2020-03-21 08:17:15 +01:00
// top/left viewport corner in map coordinates (meters)
2020-03-20 18:12:56 +01:00
//
var tileOrigin = projection.InverseViewportTransform.Transform(new Point());
2020-03-21 08:17:15 +01:00
// top/left viewport corner in tile matrix coordinates (tile column and row indexes)
2020-03-20 18:12:56 +01:00
//
var tileMatrixOrigin = new Point(
TileMatrix.Scale * (tileOrigin.X - TileMatrix.TopLeft.X),
TileMatrix.Scale * (TileMatrix.TopLeft.Y - tileOrigin.Y));
2020-03-21 08:17:15 +01:00
// relative layer scale
//
var scale = TileMatrix.Scale / projection.ViewportScale;
2020-03-20 18:12:56 +01:00
var transform = new MatrixTransform
{
2020-03-21 08:17:15 +01:00
Matrix = MatrixFactory.Create(scale, -heading, tileMatrixOrigin)
2020-03-20 18:12:56 +01:00
};
var bounds = transform.TransformBounds(new Rect(0d, 0d, mapSize.Width, mapSize.Height));
var xMin = (int)Math.Floor(bounds.X / TileMatrix.TileWidth);
var yMin = (int)Math.Floor(bounds.Y / TileMatrix.TileHeight);
var xMax = (int)Math.Floor((bounds.X + bounds.Width) / TileMatrix.TileWidth);
var yMax = (int)Math.Floor((bounds.Y + bounds.Height) / TileMatrix.TileHeight);
xMin = Math.Max(xMin, 0);
yMin = Math.Max(yMin, 0);
xMax = Math.Min(Math.Max(xMax, 0), TileMatrix.MatrixWidth - 1);
yMax = Math.Min(Math.Max(yMax, 0), TileMatrix.MatrixHeight - 1);
if (XMin == xMin && YMin == yMin && XMax == xMax && YMax == yMax)
{
return false;
}
XMin = xMin;
YMin = yMin;
XMax = xMax;
YMax = yMax;
return true;
}
public void SetRenderTransform(MapProjection projection, double heading)
{
2020-03-21 08:17:15 +01:00
// XMin/YMin corner in map coordinates (meters)
2020-03-20 18:12:56 +01:00
//
var mapOrigin = new Point(
TileMatrix.TopLeft.X + XMin * TileMatrix.TileWidth / TileMatrix.Scale,
TileMatrix.TopLeft.Y - YMin * TileMatrix.TileHeight / TileMatrix.Scale);
2020-03-21 08:17:15 +01:00
// XMin/YMin corner in viewport coordinates (pixels)
//
2020-03-20 18:12:56 +01:00
var viewOrigin = projection.ViewportTransform.Transform(mapOrigin);
2020-03-21 08:17:15 +01:00
// relative layer scale
//
var scale = projection.ViewportScale / TileMatrix.Scale;
2020-03-20 18:12:56 +01:00
2020-03-21 08:17:15 +01:00
((MatrixTransform)RenderTransform).Matrix = MatrixFactory.Create(scale, heading, viewOrigin);
2020-03-20 18:12:56 +01:00
}
public void UpdateTiles()
{
var newTiles = new List<Tile>();
for (var y = YMin; y <= YMax; y++)
{
for (var x = XMin; x <= XMax; x++)
{
newTiles.Add(Tiles.FirstOrDefault(t => t.X == x && t.Y == y) ?? new Tile(ZoomLevel, x, y));
}
}
Tiles = newTiles;
Children.Clear();
foreach (var tile in Tiles)
{
Children.Add(tile.Image);
}
}
protected override Size MeasureOverride(Size availableSize)
{
availableSize = new Size(double.PositiveInfinity, double.PositiveInfinity);
foreach (var tile in Tiles)
{
tile.Image.Measure(availableSize);
}
return new Size();
}
protected override Size ArrangeOverride(Size finalSize)
{
foreach (var tile in Tiles)
{
// arrange tiles relative to XMin/YMin
//
var x = TileMatrix.TileWidth * (tile.X - XMin);
var y = TileMatrix.TileHeight * (tile.Y - YMin);
tile.Image.Width = TileMatrix.TileWidth;
tile.Image.Height = TileMatrix.TileHeight;
tile.Image.Arrange(new Rect(x, y, TileMatrix.TileWidth, TileMatrix.TileHeight));
}
return finalSize;
}
}
}