XAML-Map-Control/MapControl/Avalonia/ViewTransform.Avalonia.cs

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// XAML Map Control - https://github.com/ClemensFischer/XAML-Map-Control
// Copyright © 2024 Clemens Fischer
// Licensed under the Microsoft Public License (Ms-PL)
using System;
namespace MapControl
{
/// <summary>
/// Defines the transformation between projected map coordinates in meters
/// and view coordinates in pixels.
/// </summary>
public class ViewTransform
{
public static double ZoomLevelToScale(double zoomLevel)
{
return 256d * Math.Pow(2d, zoomLevel) / (360d * MapProjection.Wgs84MeterPerDegree);
}
public static double ScaleToZoomLevel(double scale)
{
return Math.Log(scale * 360d * MapProjection.Wgs84MeterPerDegree / 256d, 2d);
}
/// <summary>
/// Gets the scaling factor from projected map coordinates to view coordinates,
/// as pixels per meter.
/// </summary>
public double Scale { get; private set; }
/// <summary>
/// Gets the rotation angle of the transform matrix.
/// </summary>
public double Rotation { get; private set; }
/// <summary>
/// Gets the transform matrix from projected map coordinates to view coordinates.
/// </summary>
public Matrix MapToViewMatrix { get; private set; }
/// <summary>
/// Gets the transform matrix from view coordinates to projected map coordinates.
/// </summary>
public Matrix ViewToMapMatrix { get; private set; }
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/// <summary>
/// Initializes a ViewTransform from a map center point in projected coordinates,
/// a view conter point, a scaling factor from projected coordinates to view coordinates
/// and a rotation angle in degrees.
/// </summary>
public void SetTransform(Point mapCenter, Point viewCenter, double scale, double rotation)
{
Scale = scale;
Rotation = ((rotation % 360d) + 360d) % 360d;
MapToViewMatrix
= Matrix.CreateTranslation(-mapCenter.X, -mapCenter.Y)
* Matrix.CreateScale(scale, -scale)
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* Matrix.CreateRotation(Matrix.ToRadians(Rotation))
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* Matrix.CreateTranslation(viewCenter.X, viewCenter.Y);
ViewToMapMatrix = MapToViewMatrix.Invert();
}
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/// <summary>
/// Transforms a Point from projected map coordinates to view coordinates.
/// </summary>
public Point MapToView(Point point)
{
return MapToViewMatrix.Transform(point);
}
/// <summary>
/// Transforms a Point from view coordinates to projected map coordinates.
/// </summary>
public Point ViewToMap(Point point)
{
return ViewToMapMatrix.Transform(point);
}
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/// <summary>
/// Transform relative to absolute map scale. Returns horizontal and vertical
/// scaling factors from meters to view coordinates.
/// </summary>
public Point GetMapScale(Point relativeScale)
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{
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return new Point(Scale * relativeScale.X, Scale * relativeScale.Y);
}
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/// <summary>
/// Gets a transform Matrix from meters to view coordinates for a relative map scale.
/// </summary>
public Matrix GetMapTransform(Point relativeScale)
{
var scale = GetMapScale(relativeScale);
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return Matrix.CreateScale(scale.X, scale.Y)
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* Matrix.CreateRotation(Matrix.ToRadians(Rotation));
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}
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/// <summary>
/// Gets the transform Matrix for the RenderTranform of a MapTileLayer.
/// </summary>
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public Matrix GetTileLayerTransform(double tileMatrixScale, Point tileMatrixTopLeft, Point tileMatrixOrigin)
{
// Tile matrix origin in map coordinates.
//
var mapOrigin = new Point(
tileMatrixTopLeft.X + tileMatrixOrigin.X / tileMatrixScale,
tileMatrixTopLeft.Y - tileMatrixOrigin.Y / tileMatrixScale);
// Tile matrix origin in view coordinates.
//
var viewOrigin = MapToView(mapOrigin);
var transformScale = Scale / tileMatrixScale;
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return Matrix.CreateScale(transformScale, transformScale)
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* Matrix.CreateRotation(Matrix.ToRadians(Rotation))
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* Matrix.CreateTranslation(viewOrigin.X, viewOrigin.Y);
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}
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/// <summary>
/// Gets the index bounds of a tile matrix.
/// </summary>
public Rect GetTileMatrixBounds(double tileMatrixScale, Point tileMatrixTopLeft, double viewWidth, double viewHeight)
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{
// View origin in map coordinates.
//
var origin = ViewToMap(new Point());
var transformScale = tileMatrixScale / Scale;
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var transform
= Matrix.CreateScale(transformScale, transformScale)
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* Matrix.CreateRotation(Matrix.ToRadians(-Rotation));
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// Translate origin to tile matrix origin in pixels.
//
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transform *= Matrix.CreateTranslation(
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tileMatrixScale * (origin.X - tileMatrixTopLeft.X),
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tileMatrixScale * (tileMatrixTopLeft.Y - origin.Y));
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// Transform view bounds to tile pixel bounds.
//
return new Rect(0d, 0d, viewWidth, viewHeight).TransformToAABB(transform);
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}
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internal static Matrix CreateTransformMatrix(
double translation1X, double translation1Y,
double rotation,
double translation2X, double translation2Y)
{
return Matrix.CreateTranslation(translation1X, translation1Y)
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* Matrix.CreateRotation(Matrix.ToRadians(rotation))
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* Matrix.CreateTranslation(translation2X, translation2Y);
}
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}
}