BW3-Core/boswatch/network/server.py
2019-10-21 12:24:25 +02:00

178 lines
6.2 KiB
Python

#!/usr/bin/python
# -*- coding: utf-8 -*-
"""!
____ ____ ______ __ __ __ _____
/ __ )/ __ \/ ___/ | / /___ _/ /______/ /_ |__ /
/ __ / / / /\__ \| | /| / / __ `/ __/ ___/ __ \ /_ <
/ /_/ / /_/ /___/ /| |/ |/ / /_/ / /_/ /__/ / / / ___/ /
/_____/\____//____/ |__/|__/\__,_/\__/\___/_/ /_/ /____/
German BOS Information Script
by Bastian Schroll
@file: server.py
@date: 11.12.2017
@author: Bastian Schroll
@description: Class implementation for a threaded TCP socket server
"""
import logging
import socket
import socketserver
import threading
import time
import select
logging.debug("- %s loaded", __name__)
HEADERSIZE = 10
class _ThreadedTCPRequestHandler(socketserver.BaseRequestHandler):
"""!ThreadedTCPRequestHandler class for our TCPServer class."""
def handle(self):
"""!Handles the request from an single client in a own thread
Insert a request in the clients[] list and send a [ack]"""
with self.server.clientsConnectedLock: # because our list is not threadsafe
self.server.clientsConnected[threading.current_thread().name] = {"address": self.client_address[0], "timestamp": time.time()}
logging.info("Client connected: %s", self.client_address[0])
cur_thread = threading.current_thread().name
req_name = str(cur_thread) + " " + self.client_address[0]
try:
while self.server.isActive:
read, _, _ = select.select([self.request], [], [], 0.5)
if not read:
continue # nothing to read on the socket
header = self.request.recv(HEADERSIZE)
if not len(header):
break # empty data -> socked closed
length = int(header.decode("utf-8").strip())
data = self.request.recv(length).decode("utf-8")
if data == "<alive>":
continue
logging.debug("%s recv %d bytes: %s", req_name, length, data)
# add a new entry and the decoded data dict as an string in utf-8 and an timestamp
self.server.alarmQueue.put_nowait((self.client_address[0], data, time.time())) # queue is threadsafe
logging.debug("Add data to queue")
logging.debug("%s send: [ack]", req_name)
data = "[ack]"
header = str(len(data)).ljust(HEADERSIZE)
self.request.sendall(bytes(header + data, "utf-8"))
self.request.close()
except socket.error as e:
logging.error(e)
return False
finally:
del self.server.clientsConnected[threading.current_thread().name]
logging.info("Client disconnected: %s", self.client_address[0])
class _ThreadedTCPServer(socketserver.ThreadingMixIn, socketserver.TCPServer):
"""!ThreadedTCPServer class for our TCPServer class."""
pass
class TCPServer:
"""!TCP server class"""
def __init__(self, alarmQueue, timeout=3):
"""!Create a new instance
@param alarmQueue: python queue instance
@param timeout: server timeout in sec (3)
"""
self._server = None
self._server_thread = None
self._timeout = timeout
self._alarmQueue = alarmQueue
self._clientsConnectedLock = threading.Lock()
self._clientsConnected = {}
def __del__(self):
if self.isRunning:
self.stop()
def start(self, port=8080):
"""!Start a threaded TCP socket server
Start a TCP Socket Server in a new thread that will
then start one more thread for each client request.
The ip address for binding the server socket is always 'localhost'
@param port: Server Port (8080)
@return True or False"""
if not self.isRunning:
try:
socketserver.TCPServer.allow_reuse_address = False # because we can start two instances on same port elsewhere
self._server = _ThreadedTCPServer(("", port), _ThreadedTCPRequestHandler)
self._server.timeout = self._timeout
self._server.alarmQueue = self._alarmQueue
self._server.isActive = True
self._server.clientsConnectedLock = self._clientsConnectedLock
self._server.clientsConnected = self._clientsConnected
self._server_thread = threading.Thread(target=self._server.serve_forever)
self._server_thread.name = "Thread-BWServer"
self._server_thread.daemon = True
self._server_thread.start()
logging.debug("TCPServer started in Thread: %s", self._server_thread.name)
return True
except socket.error as e:
logging.error(e)
return False
else:
logging.warning("server always started")
return True
def stop(self):
"""!Stops the TCP socket server
@return True or False"""
if self.isRunning:
self._server.shutdown()
self._server.isActive = False
self._server_thread.join()
self._server_thread = None
self._server = None
logging.debug("TCPServer stopped")
return True
logging.warning("server always stopped")
return True
def countClientsConnected(self):
"""!Number of currently connected Clients
@return Connected clients"""
with self._clientsConnectedLock: # because our list is not threadsafe
return len(self._clientsConnected)
def getClientsConnected(self):
"""!A list of all connected clients
with their IP address and last seen timestamp
_clients[ThreadName] = {"address", "timestamp"}
@return List of onnected clients"""
# todo return full list or write a print/debug method?
with self._clientsConnectedLock: # because our list is not threadsafe
return self._clientsConnected
@property
def isRunning(self):
"""!Property of server running state"""
if self._server:
return True
return False